(Description nicked from B&N.com.)
Lance and Carrie are high school students from Florida, explorers of
the Trace. But when they take their play into the real world, disaster
strikes, and Sean is called to account for it. In the process, he is
pulled back through time, tunneling toward the moment of his own
self-inflicted departure from the world in which most people live.”
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“Welcome to Trace Italian, a game of strategy and survival! You may now make your first move.
Isolated by a disfiguring injury since the age of seventeen, Sean
Phillips crafts imaginary worlds for strangers to play in. From his
small apartment in southern California, he orchestrates fantastic
adventures where possibilities, both dark and bright, open in the
boundaries between the real and the imagined. As the creator of Trace
Italian—a text-based, role-playing game played through the mail—Sean
guides players from around the world through his intricately imagined
terrain, which they navigate and explore, turn by turn, seeking
sanctuary in a ravaged, savage future America.
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